#CharacterCreationChallenge 2024 Recap

While I did not quite manage it within January, I have completed the 31 characters in just over 31 days, so that kinda counts, right? It turned out to be more of a challenge than I expected, largely because it turns out Shadowrun characters are failry complex to make. It wasn't helped by me trying to keep things extra accessible and explaining things in a way that would make sense to someone unfamiliar with the system. Oh, and coming up with contacts that make sense and that have at least a little personality added to the difficulty. The two Werewolf groups of characters I added in were definitely helpful at keeping me sort-of on track. Still, it was lots of fun.

Here is the full set of characters I made, sorted by "series":

Regular Shadowrunners with a Mystic Approach to their roles:

Day 1: Fezzik the Bear
Combat Role, tanky Troll unarmed adept

Day 2: Spartacus the Anarchist
Social/Face Role, rabble-rousing Elf social adept

Day 3: Willow the Fix-It Girl
Magic Role, bubbly Dwarf shaman-engineer

Day 4: Lurtz the Tough-Guy Ganger
Matrix Role, tough and intimidating, sprite-wrestling Technomancer

Day 5: E-2 the Test Subject
Vehicle/Drone Role, escaped test subject multi-submersed Technomancer

Regular Shadowrunners with technical approach

Day 6: El Verde the Street Captain
Combat Role, almost traditional, cybered-for-speed Elf Street Smurai... or, well, Street Cowboy

Day 7: Ruth the Chameleon
Social/Face Role, Human impersonation specialist with high-end skilljack

Day 8: Onyx the Cybermage
Magic Role, academically trained Ork with cybernetic enhancements supporting his magical talents

Day 9: Azure the Troll Eco-Anarchist
Matrix Role, eco-anarchist Troll saboteur

Day 10: Rouge the Speed Freak
Vehicle Role, street-racing Dwarf with a drone army

Midwestern Werewolf Pack

The first of two Werewolf groups, with tribe and breed for each character selected at random.

Day 11: Terry 'Bes' Toothtaker
A Homid Silent Strider Ragabash; drifter, vampire-killer and protector of children.

Day 12: Adam 'Woundlicker' McDougall
A Homid Glass Walker Theurge, medic trying to reconcile science and spirituality

Day 13: Talia 'Clawspeaker' Summers
A Homid Child of Gaia Philodox, martially inclined diplomat with important ancestry

Day 14: Walker - 'Walks the Spider Webs'
A Lupus Glass Walker Galliard, born as a wolf but fascinated with humans and the city

Day 15: Mae 'Smiley' Butler
A Metis Bone Gnawer Ahroun, raised by a rural kinfolk family, a wild child and protector of her kin

Day 16: Pack and Totem
A "bonus" day with the 'Black Unicorn' totem and the story that brings the pack together

Five Berlin-Based Metavariants with Hybrid Roles

Day 17: Murdock the Flying Gun
Combat/Vehicle Role, a Satyr daredevil with a heavily armed flying motorbike.

Day 18: Castle the Flux Defender
Social/Combat Role, a Valkyrie negotiator and sniper defending the anarchist Flux state in Berlin with any means necessary

Day 19: Pryde the Wild Cat
Magic/Social Role, a Dryad trickster shaman

Day 20: Richards the Brain
Magic/Matrix Role, a hyper-intelligent Gnome hacker and chaos mage summoner

Day 21: Stark the Air Pirate
Vehicle/Matrix Role, a Minotaur with a fragging airship

Florida-Based Werecreatures
The second group of Werewolf characters, but this time from a variety of non-wolf werecritters. While there was no separate writeup for the story, the backstories were designed to interweave.

Day 22: The Old Cat
A Metis Puma-Shifter who never intended to interact with the world at large, until he had no choice.[/url]

Day 23: Anastasia Wilson
A Homid Raven-Shifter, rebellious daughter of a tech-mogul and amateur sleuth

Day 24: Stewart 'Suntreader'
An animal-born Crocodile-shifter and reluctant leader

Day 25: Francis 'The Mouse' Allen
A homid Rat-Shifter with a tenuous grip on sanity and a talent for telling stories

Day 26: Sandswimmer/Sandy
An animal-born Shark-shifter, rebel and party girl.

Shadowrunners that break the mold and stand out

Day 27: Polly the Parrot Rigger
A Parrot shapeshifter who can no longer leave her natural bird shape, but makes up for it through a drone army

Day 28: Bloodhound the Infected Assassin
A Banshee who reconciles his need to drink metahuman souls with morality by only going after those who are worse monsters than him.

Day 29: Maraus the Webwalker
An AI awakened from a traffic management system, Maratus uses both drones and his innate hacking ability to deal with the world at large

Day 30: Strix the Shadow
A Pixie sneak and con artist adept

Day 31: Mammoth the Combat Mage
A rock-like changeling that prefers smashing things with a magical combat axe over spells and the mountains to metahuman company

Published at NZDT