#CharacterCreationChallenge 2024 Recap
While I did not quite manage it within January, I have completed the 31 characters in just over 31 days, so that kinda counts, right? It turned out to be more of a challenge than I expected, largely because it turns out Shadowrun characters are failry complex to make. It wasn't helped by me trying to keep things extra accessible and explaining things in a way that would make sense to someone unfamiliar with the system. Oh, and coming up with contacts that make sense and that have at least a little personality added to the difficulty. The two Werewolf groups of characters I added in were definitely helpful at keeping me sort-of on track. Still, it was lots of fun.
Here is the full set of characters I made, sorted by "series":
Regular Shadowrunners with a Mystic Approach to their roles:
Day 1: Fezzik the Bear
Combat Role, tanky Troll unarmed adept
Day 2: Spartacus the Anarchist
Social/Face Role, rabble-rousing Elf social adept
Day 3: Willow the Fix-It Girl
Magic Role, bubbly Dwarf shaman-engineer
Day 4: Lurtz the Tough-Guy Ganger
Matrix Role, tough and intimidating, sprite-wrestling Technomancer
Day 5: E-2 the Test Subject
Vehicle/Drone Role, escaped test subject multi-submersed Technomancer
Regular Shadowrunners with technical approach
Day 6: El Verde the Street Captain
Combat Role, almost traditional, cybered-for-speed Elf Street Smurai... or, well, Street Cowboy
Day 7: Ruth the Chameleon
Social/Face Role, Human impersonation specialist with high-end skilljack
Day 8: Onyx the Cybermage
Magic Role, academically trained Ork with cybernetic enhancements supporting his magical talents
Day 9: Azure the Troll Eco-Anarchist
Matrix Role, eco-anarchist Troll saboteur
Day 10: Rouge the Speed Freak
Vehicle Role, street-racing Dwarf with a drone army
Midwestern Werewolf Pack
The first of two Werewolf groups, with tribe and breed for each character selected at random.
Day 11: Terry 'Bes' Toothtaker
A Homid Silent Strider Ragabash; drifter, vampire-killer and protector of children.
Day 12: Adam 'Woundlicker' McDougall
A Homid Glass Walker Theurge, medic trying to reconcile science and spirituality
Day 13: Talia 'Clawspeaker' Summers
A Homid Child of Gaia Philodox, martially inclined diplomat with important ancestry
Day 14: Walker - 'Walks the Spider Webs'
A Lupus Glass Walker Galliard, born as a wolf but fascinated with humans and the city
Day 15: Mae 'Smiley' Butler
A Metis Bone Gnawer Ahroun, raised by a rural kinfolk family, a wild child and protector of her kin
Day 16: Pack and Totem
A "bonus" day with the 'Black Unicorn' totem and the story that brings the pack together
Five Berlin-Based Metavariants with Hybrid Roles
Day 17: Murdock the Flying Gun
Combat/Vehicle Role, a Satyr daredevil with a heavily armed flying motorbike.
Day 18: Castle the Flux Defender
Social/Combat Role, a Valkyrie negotiator and sniper defending the anarchist Flux state in Berlin with any means necessary
Day 19: Pryde the Wild Cat
Magic/Social Role, a Dryad trickster shaman
Day 20: Richards the Brain
Magic/Matrix Role, a hyper-intelligent Gnome hacker and chaos mage summoner
Day 21: Stark the Air Pirate
Vehicle/Matrix Role, a Minotaur with a fragging airship
Florida-Based Werecreatures
The second group of Werewolf characters, but this time from a variety of non-wolf werecritters. While there was no separate writeup for the story, the backstories were designed to interweave.
Day 22: The Old Cat
A Metis Puma-Shifter who never intended to interact with the world at large, until he had no choice.[/url]
Day 23: Anastasia Wilson
A Homid Raven-Shifter, rebellious daughter of a tech-mogul and amateur sleuth
Day 24: Stewart 'Suntreader'
An animal-born Crocodile-shifter and reluctant leader
Day 25: Francis 'The Mouse' Allen
A homid Rat-Shifter with a tenuous grip on sanity and a talent for telling stories
Day 26: Sandswimmer/Sandy
An animal-born Shark-shifter, rebel and party girl.
Shadowrunners that break the mold and stand out
Day 27: Polly the Parrot Rigger
A Parrot shapeshifter who can no longer leave her natural bird shape, but makes up for it through a drone army
Day 28: Bloodhound the Infected Assassin
A Banshee who reconciles his need to drink metahuman souls with morality by only going after those who are worse monsters than him.
Day 29: Maraus the Webwalker
An AI awakened from a traffic management system, Maratus uses both drones and his innate hacking ability to deal with the world at large
Day 30: Strix the Shadow
A Pixie sneak and con artist adept
Day 31: Mammoth the Combat Mage
A rock-like changeling that prefers smashing things with a magical combat axe over spells and the mountains to metahuman company
Published at NZDT