Day 14: The Gibbous Moon
#CharacterCreationChallenge
For day 4, I rolled a 4 and a 9, so the Galliard is another Glass Walker, but this time a Lupus… an interesting and rare combination. The Glass Walkers, as a very urban and very human-centric tribe do not have many Lupus among them, and many of them have been bred in captivity. This character, however, is different - he was born wild, and joined Cockroach’s tribe out of a genuine interest and even admiration for the City (and to some degree humans and technology).
Walker - ‘Walks-the-Spider-Webs’
Background
Even as a pup living in the forests of Southern Ontario, Walker was unusually curious, constantly finding trouble but also getting out of it. And he loved stalking the occasional human hikers that came into the area, sometimes for days, almost always unseen. When one day he turned into a human, he was far less surprised than one would expect, but he was thrilled - finally he would be able to explore their world.
Fortunately for him, a local pack of Glass Walkers made the connection when news reports of a naked man growling and snapping at passersby broke, and they managed to quietly teach him the basics of human society and what it meant to be Garou. When he found out there was an entire tribe dedicated to exploring and living in the city, he was eager to join, and the Glass Walkers, painfully aware of their small number of Lupus, were eager to have him.
Appearance
In homid form, walker still looks a little uncomfortable, with clothes that never quite fit, body language that seems a little off, and a little too much excitement about seemingly mundane things. In wolf form, he is a typical eastern wolf with not much to tell him apart from others of his kind.
Character Concept
Concept: City Explorer
Breed: Lupus
Auspice: Galliard
Tribe: Glasswalkers
Attributes:
Strength 3, Dexterity 3, Stamina 3
Charisma 3, Manipulation 1, Appearance 2
Perception (Uncanny Instincts) 4, Intelligence 3, Wits 3
Abilities
Talents:
Alertness 3
Athletics 3
Brawl 3
Empathy 1
Intimidation 1
Primal-Urge 2
Streetwise 1
Skills:
Etiquette 1
Stealth 2
Survival 3
Knowledges:
Enigmas 1
Investigation 1
Occult 2
Rituals 3
Technology (Engines) 1
Advantages
Backgrounds:
Totem 2
Resources 1
Rites 3
Fetish 1
Gifts:
Predator’s Arsenal
Heightened Senses
Diagnostics
Renown:
Glory 2
Wisdom 1
Others
Rage 4
Gnosis 5
Willpower 5
Rank 1 (Cliath)
Backgrounds
The Resources are a bank account with accompanying credit card set up by a helpful tribe member, to ensure the young Lupus would get by in human society.
The Rites are the Rite of Talisman Dedication and the Rite of Spirit Awakening - the latter can awaken the spirit of any object, location etc, allowing direct interaction with it.
The Fetish is a Magpie’s Swag a messenger bag that has been dedicated (with the Rite of Talisman Dedication and houses the spirit of a magpie that causes any object (other than technologically complex devices like computers and phones) inside the bag to also count as dedicated.
Character Sheet
Published at NZDT