Day 12: The Crescent Moon
#CharacterCreationChallenge
For the second of my Werewolf characters, the Theurge, I rolled a 4 and a 1. A Glasswalker Homid; again born as a human, but this time likely with a technological or scientific twist to the usual animistic spirituality of the Garou…The classic image is a Technogaianist who incorporates technology into rituals, but I’m thinking of someone who might go for fully traditional practices but views them through a scientific lens…
Adam ‘Woundlicker’ McDougall
Background
Originally from New York, Adam grew up in a well-off neighbourhood and was always encouraged to follow his dream of studying medicine and becoming a doctor. He was attending the University of Chicago and working part time on an ambulance crew (for the experience more than needing the money) when he came across a patient who should have been dead or at least severely injured and yet seemed completely unharmed, despite his clothes being bloodstained and torn to shreds. His attempts at digging into the matter turned up more and more inconsistencies, and when he finally found an address and went there, found a… hole in the fabric of reality. Later he learned that he had come across a gateway into the spirit world, that his patient was a Garou who had been keeping tabs on him, and that he, too, was a werewolf and had actually changed shape when he entered the spirit world, without noticing it.
Appearance
A young man in his early 20s, short red hair, clean shaven and usually dressed in fashionable but casual clothes. In his wolf form, which he rarely takes on, he has brown-black mottled fur and never seems quite at ease on four legs.
Character Concept
Concept: Spiritual Medic
Breed: Homid
Auspice: Theurge
Tribe: Glasswalkers
Attributes:
Strength 2, Dexterity 2, Stamina 2
Charisma 3, Manipulation 3, Appearance 2
Perception 3, Intelligence 4, Wits 3
Abilities
Talents:
Alertness 2
Athletics 1
Brawl 1
Empathy 3
Primal-Urge 1
Subterfuge 2
Skills:
Crafts 1
Drive 1
Etiquette 3
Knowledges:
Academics (Ethics) 2
Computer 1
Law 1
Medicine (First Aid) 4
Occult 1
Rituals 2
Science (Biology) 3
Advantages
Backgrounds:
Totem 1
Resources 3
Fetish 1
Gifts:
Apecraft’s Blessing
Mother’s Touch
Control Simple Machine
Spirit Speech
Renown:
Wisdom 3
Others
Rage 2
Gnosis 1
Willpower 3
Rank 1 (Cliath)
Backgrounds
The Resources indicate a comfortable standard of living and reasonably easy access to cash - most of this is “family money” (in part from his immediate family, in part from his tribe).
The Fetish is a pair of Mirror Shades that allow Adam to step sideways into the spirit world more easily.
The Rituals Are the Rite of Talisman Dedication which allow him to dedicate items like his clothes so they change shape and enter the spirit world with him, and the Rite of Cleansing which allows him to remove Wyrm-taint from an item, person or location.
Character Sheet
Published at NZDT