Day 26: The Shark
#CharacterCreationChallenge
The final one of the Fera pack is a Rokea, a wereshark. Their intended purpose was to survive, nothing more. When a nuclear bomb test killed off most of their kind including almost all the elders, many Rokea began both fearing and hating humans. Eventually, most decided that the safest course of action was to stay far away from humans and the land, but a few disagreed and began exploring Unsea as they call the dry land. This has lead to a bloody civil war among them, and Sandswimmer, today’s character, is one of the Betweeners those that enjoy spending time on land, both in order to learn and maybe find ways to prevent further damage to their kind, and… sometimes just for the sake of it.
Sandswimmer / Sandy
Background
While she was originally born as a shark in the mediterranean, when she became more intelligent and realised she was not just a shark, she began what is called the long swim, where a young Rokea begins to explore the oceans of the world, until they eventually find a sacred underwater Grotto where they learn to shapeshift and use Gifts. For Sandy, the end of her journey was in the waters between Florida and the Bahamas, and she soon began exploring the Florida coastline, which is where she earned the name “Sandswimmer” (although among humans, she just goes by “Sandy”). Despite her homely appearance, she quickly found herself at home among the party crowd and was enjoying all the excesses humanity had to offer, financing her lifestyle by stealing from (and occasionally eating) the rich and ultra-rich that were often found on Yachts nearby. This only changed when one of the luxurious yachts she targeted turned out to be manned by Fomori, humans masquerading as Banes, and she found what seemed to be important documents that made no sense to her. When she began searching for someone that could figure out their meaning, she came across a group of shapeshifters that had been tracking those same Fomori, and they found that the plans indicated some big plan of Qyrl, the destroyer, whom they land-dwellers knew as the Wyrm - plans for some kind of large ritual that would poison the land and ocean alike, with pawns in powerful places including the governor’s mansion. The five of them decided to band together to prevent this… somehow.
Appearance
In her homid form, Sandy is not pretty - her ash blond hair always seems slightly greasy, her skin has blemishes, her eyes are just a bit too far apart, her teeth are not straight… but she makes up for it with confidence and enthusiasm for almost anything that comes up. In her shark form, squamus, she is a large but otherwise unremarkable Great Hammerhead, about 5 metres long. Her other forms are Glabrus, a slightly larger and bulkier (and uglier) version of her human form, Gladius, an upright walking version of her shark form with arms and legs, and Chasmus, an even bigger version of her shark form, about 8 metres long.
Character Concept
Concept: Party Girl
Changing Breed: Rokea
Auspice: Brightwater
Breed: Squamous
Species: Great Hammerhead
Attributes:
Strength 3, Dexterity (Slippery Moves) 4, Stamina 3
Charisma 3, Manipulation 2, Appearance 1
Perception 3, Intelligence 2, Wits 3
Abilities
Talents:
Alertness 1
Athletics 3
Brawl (Brutal Bites) 5
Expression 1
Intimidation 2
Primal-urge 2
Subterfuge 1
Skills:
Etiquette 1
Performance 1
Stealth 1
Survival 3
Knowledges:
Enigmas 2
Investigation2
Medicine 1
Occult 2
Rituals 2
Advantages
Backgrounds:
Rites 1
Mentor 3
Resources 1
Contacts 1
Gifts:
Killing Bite
Restraint
Eye of the Wound
Renown:
Valor 2
Innovation 1
Others
Rage 5
Gnosis 5
Willpower 5
Rank 1
Backgrounds
Rites: The good old Rite of Talisman Dedication and nothing else.
Mentor: An older Rokea, also a Betweener, who has been teaching her the ropes.
Resources: Crime pays, at least a little.
Contacts: With her “party girl” lifestyle she has made a few acquaintances, but the one that can be really useful is Rico, a specialist in selling goods that have been… found. On yachts whose crew has inexplicably gone missing, for example
Gifts:
Killing Bite costs a Rage point and lets her use a bite attack regardless of shape that inflicts an additional two levels of aggravated damage
Restraint costs a Willpower point and requires a willpower roll on entering Frenzy - if successful, she can choose one character per success that she can ignore during the frenzy.
Eyes of the Wound lets her have almost perfect night vision at any time, but her eyes glow green when she uses it.
Character Sheet
Published at NZDT